The technologies that make up the Metaverse include virtual reality and augmented reality, where worlds stay in place whether we are there or not. The Metaverse is a digital universe that can be accessed through virtual and augmented reality. It will not only cover entire spaces of virtual reality or virtual reality, but will also allow you to overlay a layer of digital information on the real world through headphones or digital glasses. This comes at a time when immersive technology is becoming the main tool for participating in a metaverse or virtual version of society, which can be even more convenient for students, professionals and educators in times of needed isolation.
For example, students can use virtual reality headsets to attend classes and study in a virtual location of their choice. They want each class to be held in a different shrine around the world, with avatars of students and professors sitting around virtual discussion tables (using university-owned Oculus Quest headsets). Therefore, the first immersive virtual spaces for education are likely to be associated with campus events or classroom lectures with 3D modeling.
This may be in the form of a fully integrated Metaverse of education, teaching and learning in the Metaverse. At the same time, without vital B2B partnerships, the education industry itself will most likely not be able to develop and offer educational products that are fully integrated into the Metaverse. Therefore, building a Metaverse educational ecosystem requires a G2B and B2B collaboration between companies that aims to create mutually beneficial educational offerings that support growth and deliver significant value to all stakeholders.
This could change education systems around the world because the metaverse will allow anything to become an opportunity for learning. In other words, the virtual, collaborative, and task-oriented nature of the metaverse will allow children to learn without realizing it, which is the holy grail of education. Giving students control over their learning can be difficult for teachers, but Metaverse is a tool that teachers can learn to use with their students.
Educators can include game-based learning sessions that are further emphasized by the realistic environments and virtual/augmented reality offered by Metaverse. Virtually every aspect of Metaverse can be used in higher education and online learning. Some institutions use snippets of the main digital tools used in the Metaverse, such as embedding virtual reality, using gamification, and connecting with students and other educators through various communication technologies.
Buzzy metaverses have already emerged dedicated to games, communication, work and creativity, so it is not surprising that educators have begun to look for ways to bring education into the shared virtual world. At a time when our current education system is being criticized for being disconnected from the real world, from authentic experiences that lead students to real academic achievement, many educators are looking to virtual worlds as a tool that can help educators connect students to the real world. . using the technology of the virtual world. The use of virtual reality in online learning is not a new concept, but it may be possible to use it in the future on platforms such as Metaverse.
What’s interesting about this new technology we’re calling the metaverse is that education, also known as learning, seems like the perfect solution. Thus, whether the learning is in person, online, through blended learning, or the Metaverse. Some platform games are educational in nature and may be related to academic lessons.
Several computer education programs, mostly out-of-school, also use the company’s development environment, known as Roblox Studio, to teach kids how to program their own video games. Approximately 7 million users each month participate in one of Roblox’s “learn and explore” activities, which often include educational content but are rarely tied to academic standards or used by schools. There are also several locations on campus where students and faculty can experience immersive technology.
Metaverse School GmbH is committed to offering browser-based virtual 3D environments and collaboration spaces around the world for all types of communication. Here we aim to go beyond online learning by creating a “metaverse” that facilitates the delivery of lessons and creates an engaging learning experience that spans the full range of on-campus classes using the latest digital technologies. In the metaverse, they could learn from virtual experiences provided by a number of world universities. In this hypothetical future, scientists who will be replaced by AI educators and students who cannot afford advanced online learning will turn to collaborative learning in person.
However, both traditional and non-traditional students seem to be interested in online course options that allow for flexible scheduling, and many educators are hoping that virtual world technology will enable institutions of higher learning to provide top-notch services and learning to students. where they live, whether helping aEURoedistanceaEUR learners feel more connected to other course participants through a sense of co-presence in virtual worlds or by providing another way for learners to connect to an educational institution in a visually richer and more engaging way than the flat web allows. We can expect the development of open standards and protocols for virtual worlds to continue, but at the same time, higher education institutions will have to choose which virtual world platform to invest in, which is a puzzle. However, we expect students to choose a university that offers a more diverse and interactive metaverse experience in addition to the academic and global experience.
After all, the metaverse cannot be the inevitable future of education. The Metaverse could change the way college education and academics are monetized. The real revolutionary potential of the metaverse is that it allows for additional profit in the field of higher education.
It is hoped that this breakthrough will lead to new technologies and knowledge that we can use to change the future of education. Before criticizing the Metaverse, we must not forget how revolutionary it will be for educational systems and students around the world. Due to the educational context in the mid/post-pandemic, both teachers and students have reached a new level of understanding of working with technology.
I propose to quickly check with students how much they know about the Metaverse. It is important to note that a key aspect of the metaverse is the emphasis on active participation in experiences, which makes it ripe for education and learning, but more on that later. The Metaverse will allow students to experience an increasingly “cyber-physical” university experience where the virtual world merges with the real.
Due to the unforeseen pandemic situation, the use of technology in distance learning, online classrooms and virtual reality, and similar resources for educational purposes has grown by leaps and bounds. This feature made the company one of the first leaders to create the so-called Metaverse, an immersive but hypothetical online world popularized by Silicon Valley leaders like Mark Zuckerberg Touted as the future of the Facebook meta-platform company. the Internet. $73 billion gaming company Roblox is poised to position itself as a leader in bringing classroom learning into the “virtual world” — currently attracting Silicon Valley’s burgeoning virtual world.